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The cave of time edward packard5/29/2023 ![]() ![]() This last makes things feel a bit more constrained: when you’re on a Triangle Trade slave ship or getting caught up in the Mutiny on the Bounty, it’s fairly clear (at least, from an adult’s perspective) that you won’t be able to appreciably change history and that therefore your story is rather tightly determined. Although you’d be hard-pressed to call it educational, the historical content has a bit more actual research behind it - at least, enough that it doesn’t feel totally ad-libbed. Return to the Cave of Time, Choose Your Own Adventure #50, Edward Packard, 1985Ī book aimed at a slightly older audience than the original Cave of Time: the prose is rather more verbose, and the illustrations depict the protagonist as a gangly early-teen. Still, the company seems to have developed and abided by a structural house style, as it did with tone, content and motifs like the Cave. Part of this might have been the natural shape of divergence: Sugarcane Island and The Cave of Time are such strong examples of their type of CYOA that there wasn’t much room for variation in that direction. ![]() ![]() Montgomery (who I should look at separately at some point) in particular seems to have preferred more linear, constrained plots with lots of no-choice jumps. The Cave of Time was among the most beloved of the Choose Your Own Adventure books, but it wasn’t enormously typical of the series. ![]()
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